About This Game Absent Mind is the first of many games to come from me, Dylan Latham. I am an indie video game developer and this game was made by me alone. Absent Mind is a game that tells a story about the life you lived before death. It leaves clues about your past in a hospital that acts as the bridge to the afterlife. The story is supposed to be left to the imagination while being fueled by these clues at the same time. This is a horror game, but it is more of a puzzle game with a horror element. You have to look around the hospital and look for things that aren't quite right. Sometimes you have to look closely to see a beer bottle in a plant vase, or it could be obvious like a trashcan that doesn't belong on the wall.Key Features:- A "spot the difference" puzzle aspect- An element of horror- Atmosphere of an abandoned hospital- Semi-Realistic graphics- A story told through clues- A demon lurking in the halls 7aa9394dea Title: Absent MindGenre: Adventure, Indie, SimulationDeveloper:Dylan LathamPublisher:Dylan LathamRelease Date: 24 Feb, 2017 Absent Mind Download For Pc [cheat] I made a gameplay review, please check it out:https:\/\/www.youtube.com\/watch?v=P8pdNKUX-xM&t=1224sThis game honestly have a lot of potential, i love puzzle horrors usually.I think the puzzles or the "spot the difference puzzle aspect" as they call it, is way too hard to figure out, i've spend lot of time on just running around looking for the hidden item, i ended up just running and kept pressing E to find the hidden spot by accident.I liked the zombie that wanted to chase me, but he bugged out, else it was great with a intense scene. And at last, i got stucked in the "jungle" part of the game because i couldnt click on the sink.So, if you wanna buy this game, you'll have to know that this game still needs a lot care from the devs, and if you really love puzzle horrors i would still requiremment you to buy it if you can live with the bugs and hard puzzles.. really laggy, poor quality right now, I wish there had been something to tell you the controls. was really interested in it i hope somethign happens to improve this game. I don't understand the reviews. This game is a lot better than most of the crappy horror I've been playing lately. Indie developers should learn from this - how to scare the\u2665\u2665\u2665\u2665\u2665\u2665out of someone without relying on cheap jumpscares. Well done! I must agree though, there is some lag going on at times.. ... ... ... most of the objects that get collected in the trailer, objects that are needed to progress in this game, are either not spawning or are spawning inside of other objects.In the section I'm currently stuck in, my notes say to click 3 invisible switches & then the corridor corner by the rock & those actions cause the switches to appear on the wall & cause a sound effect which denotes that you have collected an item, at 1:57 in the first video on the store page, that corner has what looks like a chess piece on it & then the chairs blocking the corridor topple over, yet nothing I can do seems to trigger that event [Update: after trying again, I now believe I was adjusted a painting through the opposite wall & that the 'chess piece' isn't spawning at all, possibly rendering progression impossible].Additionally in one of the rooms in this section, you can get stuck in in-bounds terrain & have to restart because there is so much environmental greenery jammed into the rooms for seemingly no reason other than to tank the framerate into single digits. Most of the prior sections of the game so far where I had noted to click an empty part of a wall or similar, I now realise from the trailer that this is just because objects aren't spawning because this is some P.T. dreck on Steam. I shouldn't have to consult the trailer to figure out why any of the progress I've made in this game makes sense.If everything was spawning correctly, this still wouldn't be very good; but in this state, this is unmitigated garbage.. Nooo. is no good... the building is tooo dirty... no... me clean. This game actually has a lot of potential. It should have a bit more ambient sounds. And it's a bit frustrating to figure out where to activate the switches at walls and objects. But i really like how the same rooms change in a creative way.
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